Red nose and all.
Sunday, December 22, 2013
Thursday, December 12, 2013
Monday, December 9, 2013
Thursday, December 5, 2013
Quick & Painless Reviews: Rise Of The Triad (v 1.2.1)
This is pretty much as Q&P as these kinds of reviews get. If you liked Rise of the Triad: Dark War, or just that classic FPS feel in general, you're almost guaranteed to like the reboot. It's just that simple. The only thing that might be stopping you are the reports of poor game performance upon its release. That's fine, it held me back too. Well, as of the end of October, patch 1.2 was released along with the promise of less crashes and better framerates. The community seemed very pleased, so I couldn't hold back any longer. Though there's no question that this game is poorly optimized, the recent patch has made it manageable, and I personally am satisfied. While playing, I took a few screenshots that maybe could convince you further:
Tuesday, December 3, 2013
Friday, November 22, 2013
Saturday, November 9, 2013
Monday, October 28, 2013
Monday, October 21, 2013
Rat Wrestling
Yeah, I still have to scan the first comic. Here's something I filmed in the meantime.
Saturday, October 12, 2013
Friday, October 11, 2013
Thursday, October 10, 2013
It's Coming
People on DeviantArt have heard me talk about it for years, and I've even mentioned it on here a few times. The elusive Z-Comic series that I've worked on all of these years, but have posted barely any scans of. Well, I feel the time has almost come. Now that I own a scanner that can scan a 15-60 page comic within a reasonable time, I'll be able to show the world what I've been spending all my time drawing and not posting since the age of twelve.
I'm not going to get right on it tonight though. I have some work and such to take care of over the next couple of days, but expect to see the first issue up by about some point next week. In the mean time, a little something to set the bar for what you're basically in for:
I'm not going to get right on it tonight though. I have some work and such to take care of over the next couple of days, but expect to see the first issue up by about some point next week. In the mean time, a little something to set the bar for what you're basically in for:
Wednesday, October 9, 2013
Jessicka, The Emotional Individual
I want the tumblr audience.
Just an initial scan before I add some finishing touches and colour. Often times when I scan something, I get a clearer look at details I messed up or forgot.
Just an initial scan before I add some finishing touches and colour. Often times when I scan something, I get a clearer look at details I messed up or forgot.
Thursday, August 29, 2013
A Skeptic's Local Dealings With The Paranormal
In 2010, I wrote a small essay regarding the reemergence of the parapsychology fad within the media, more so focusing on its presence in my own town. It continues to be one of my favourite things that I've ever written, though I've been much too lazy to retype it since. The final edition is long lost, leaving only a print out of one of its previous drafts, so I apologize for the various errors and instances of ugly wordplay.
Sunday, August 25, 2013
Greengob Noobfang
I've been meaning to keep this character hidden from Risexual, but
whatever. I didn't colour in any sort of background, because why bother?
I'll update it with one if I think of something that I feel fits.
P.I.T. Fan Art: Mike
Karen's Response To Being Told "I Love You"
Pretty much my Z-Comic series in a nutshell. I'm sorry that I've never really scanned this masterpiece to share with all of you.
Friday, July 26, 2013
Wednesday, July 3, 2013
Quick & Painless Reviews: 2games1film
Remember when I said I wanted to focus less on reviews and get back to posting more art? LOL, I lied. Not that I haven't been drawing up new material, but back in December I bought a new gaming PC which doesn't have an input for my old ass scanner from 1999.
Remember Me
The year is 2084, and a century later Big Brother is back to claim mankind. He has created an implant called the Sensation Engine (Sensen) that allows for the digitization of memories. This has enabled humans to pick and choose what memories they keep and delete, or perhaps even create a completely fresh identity by downloading new artificial memories. Big Brother, for the most part, has built a monopoly on human thought. The player takes control of Nilin, a powerful, racially ambiguous woman who don't need no man, except for the one named Edge who guides her throughout most of the game.
Throughout Remember Me, you explore the futuristic city of Neo-Paris via automatic platforming where you are lead by the nose with a small orange arrow. Every ten jumps or so, you run into some retards, robots, or government baddies who want to kick your ass. Combat in this game is basically like that of Arkham Asylum... if it was dropped on its head. How enemies approach and attack is heavily RNG-based, so if the game rolled a 1 for you, you basically have already lost the fight unless you feel like evading attacks until the AI decides to chill out for three seconds. When you do find some time to fight back, you'll just be mashing the same few combos ad nauseum. You can input new moves into these combos, but they'll always be the same patterns of Squares and Triangles.
You'll be given the ability to "remix" the memories of other characters, something that was advertised quite heavily in previews leading up to the game's release, but this actually only happens a handful of times throughout the game and is a trial-and-error time filler at best.
Remember Me is a textbook example of a 5/10 game that barely scrapes together enough graphics, audio, story, and gameplay to call itself a game.
The Last Of Us
So this game has received 10/10 reviews from just about every website and blog worth mentioning. Even fucking Eurogamer gave it a 10/10! If you're still unconvinced on whether you should go buy this game now, I'm not going to give you the satisfaction of another lengthy review to try and tempt you further. Instead I'm going to rant about the haters for a little bit.
Can you believe there are people who hate this game? They seem to think that the "cinematic experience" is the cancer that's killing gaming. I'd like to know why they think it's suddenly The Last Of Us that's killing in industry, and not Half-Life 2, The Walking Dead, The Witcher 2, Alice: Madness Returns, or the thousand weeabo JRPG's they love that favour story over gameplay. Don't get me wrong, gameplay is very important (and is constantly present in The Last of Us), but a well told story will see just about any game pass the test of time after its graphics have become dated and its gameplay has been copied a hundred more times.
World War Z
After a huge debacle of shame, and like two years of delays, the so-called film adaptation of Max Brooks' novel of the same name has finally come out. If you already know about the book, there are two reasons to go out to theatres and see this film. Either,
1. You want to pay to see how bad this movie can be, or
2. If you're like me, you can justify paying $7.99 as long as you are able to push the fact that this was once based on a book completely out of your mind for almost two hours.
If you can manage the latter, and pretend it's just "another fun zombie movie" like the rest of the general public thought, you'll at least be able to resist any urges to walk out before it's over. WWZ contains zombies that not only run, but also leap head-first at their victims, and can also scale two hundred foot walls in minutes. If that doesn't have you shaking your head, there is some seriously cringe-worthy dialogue and character logic sprinkled throughout the duration at the film that is almost physically painful (I WANT MY BLANKET!).
Everything was given a hardy amount of Disney Treatment, so in case you weren't able to find a babysitter for the night, you probably won't feel too bad bringing children as young as ten along with you. Despite being a film where zombies and survivors alike are constantly being mutated, the headshots and cannibalism are assumed, and little gore is present.
WWZ, however, does do a good job to occasionally remind you that this story is actually about a global war between the living and the undead. There are a few sets that genuinely look like they were taken out of Saving Private Ryan, or Black Hawk Down that inspire at least a slight amount of awe at the scale of destruction the zombie virus has brought upon modern civilization. I'd dare say it does this better than almost any other post-apocalyptic zombies movie, but it certainly doesn't redeem everything else that was done wrong.
I'd say after watching this motion picture, I wanted 4 blankets out of 10.
Remember Me
The year is 2084, and a century later Big Brother is back to claim mankind. He has created an implant called the Sensation Engine (Sensen) that allows for the digitization of memories. This has enabled humans to pick and choose what memories they keep and delete, or perhaps even create a completely fresh identity by downloading new artificial memories. Big Brother, for the most part, has built a monopoly on human thought. The player takes control of Nilin, a powerful, racially ambiguous woman who don't need no man, except for the one named Edge who guides her throughout most of the game.
Throughout Remember Me, you explore the futuristic city of Neo-Paris via automatic platforming where you are lead by the nose with a small orange arrow. Every ten jumps or so, you run into some retards, robots, or government baddies who want to kick your ass. Combat in this game is basically like that of Arkham Asylum... if it was dropped on its head. How enemies approach and attack is heavily RNG-based, so if the game rolled a 1 for you, you basically have already lost the fight unless you feel like evading attacks until the AI decides to chill out for three seconds. When you do find some time to fight back, you'll just be mashing the same few combos ad nauseum. You can input new moves into these combos, but they'll always be the same patterns of Squares and Triangles.
You'll be given the ability to "remix" the memories of other characters, something that was advertised quite heavily in previews leading up to the game's release, but this actually only happens a handful of times throughout the game and is a trial-and-error time filler at best.
Remember Me is a textbook example of a 5/10 game that barely scrapes together enough graphics, audio, story, and gameplay to call itself a game.
The Last Of Us
So this game has received 10/10 reviews from just about every website and blog worth mentioning. Even fucking Eurogamer gave it a 10/10! If you're still unconvinced on whether you should go buy this game now, I'm not going to give you the satisfaction of another lengthy review to try and tempt you further. Instead I'm going to rant about the haters for a little bit.
Can you believe there are people who hate this game? They seem to think that the "cinematic experience" is the cancer that's killing gaming. I'd like to know why they think it's suddenly The Last Of Us that's killing in industry, and not Half-Life 2, The Walking Dead, The Witcher 2, Alice: Madness Returns, or the thousand weeabo JRPG's they love that favour story over gameplay. Don't get me wrong, gameplay is very important (and is constantly present in The Last of Us), but a well told story will see just about any game pass the test of time after its graphics have become dated and its gameplay has been copied a hundred more times.
World War Z
After a huge debacle of shame, and like two years of delays, the so-called film adaptation of Max Brooks' novel of the same name has finally come out. If you already know about the book, there are two reasons to go out to theatres and see this film. Either,
1. You want to pay to see how bad this movie can be, or
2. If you're like me, you can justify paying $7.99 as long as you are able to push the fact that this was once based on a book completely out of your mind for almost two hours.
If you can manage the latter, and pretend it's just "another fun zombie movie" like the rest of the general public thought, you'll at least be able to resist any urges to walk out before it's over. WWZ contains zombies that not only run, but also leap head-first at their victims, and can also scale two hundred foot walls in minutes. If that doesn't have you shaking your head, there is some seriously cringe-worthy dialogue and character logic sprinkled throughout the duration at the film that is almost physically painful (I WANT MY BLANKET!).
Everything was given a hardy amount of Disney Treatment, so in case you weren't able to find a babysitter for the night, you probably won't feel too bad bringing children as young as ten along with you. Despite being a film where zombies and survivors alike are constantly being mutated, the headshots and cannibalism are assumed, and little gore is present.
WWZ, however, does do a good job to occasionally remind you that this story is actually about a global war between the living and the undead. There are a few sets that genuinely look like they were taken out of Saving Private Ryan, or Black Hawk Down that inspire at least a slight amount of awe at the scale of destruction the zombie virus has brought upon modern civilization. I'd dare say it does this better than almost any other post-apocalyptic zombies movie, but it certainly doesn't redeem everything else that was done wrong.
I'd say after watching this motion picture, I wanted 4 blankets out of 10.
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