Friday, December 5, 2014

One Hell Of A Drug

Apparently this doesn't translate well to video, and I probably should have edited the beginning down by a minute. Sorry that I had the decency to not go in for some possibly illegal closeups. Nonetheless, it was pretty awkward sitting there hearing all of that snorting going on for like five minutes before I even got my camera out.

Thursday, December 4, 2014

Super Wolfenstein HD

Sometimes I wake up a 3:00AM, find out about games like these, then have to play through them.

Fuck sleep.


Sunday, November 23, 2014

Dream Team 2003

Practically half the fun in the various XCOM games is naming your soldiers, bonus points if you can come up with a consistent theme for all of them. For this playthrough, I rounded up a bunch of bros I used to roll with on GameSpy Arcade like a decade ago. Time to let go? Nah. Khaos was the first soldier to have the psychic gift, and will probably go on to become the saviour of all mankind when I get around to finishing my playthrough.

Sunday, November 9, 2014

Coopersville?

From about age 13-16, I had a pretty nasty habit of tracing parts of my artwork. It's not really something I regret, as going through the motions of other artists' drawings was one of the steps that helped me improve my original work. No one ever called me out on it either. This was done to a considerable amount of artwork revolving around the Z-Comics while I was trying to figure out how to evolve the style of the series. This usually involved finding some decent Sonic fanart on VCL, and re-rigging it into some sort of super deformed Zoner art. You'll find some instances of it in the first comic issue I've already posted, and probably in the following issues if/when I get around to scanning them. Anyway, I drew this up as a throwback to that weird style while I toy with the idea of making a half-assed spinoff comic as an excuse to returning to some old habits.


Sanic?

I was flipping through my art folder and found something I guess I never finished. I think I was trying to channel some Jhonen Vasquez but was discouraged by how much inking I'd have to do for something that isn't that good. I'd place this sketch at maybe two years old.




Monday, October 6, 2014

Alien Isolation Is A Pretty Neat Looking Game

(WORK IN PROGRESS)


Neat water

Neat steam

Time to stop pussing out. Full 1080p baby, and neat pre-rendered cutscenes.

Wednesday, September 10, 2014

Lifeless Planet Playthrough

Lifeless Planet is a game that had a really cool trailer that almost seemed to imply it had some open world planetary exploration elements in it. What we got was a more linear, level based puzzle/platforming/adventure with sometimes mildly frustrating player physics, though you can maybe blame that on me for not wanting to plug my gamepad in. Still, the levels themselves contain many huge areas to explore, and it is quite comfy to do so.


Sunday, September 7, 2014

Vigil

Something I sketched up back in May. I wanted something with a lot of ink because I was drawing it to kill time during a twelve hour shift.



Mine Turtle

Technically I'm a Koopa Troopa




































UNCROPPED ORIGINAL LINE ART BELOW

Thursday, September 4, 2014

Quick & Painless Reviews: AVGN: The Movie

So it's been how long? Eight years...? Forever? But after what was starting to become Duke Nukem Forever levels of development, it has finally come out.


He's going to take you back to the past, though not necessarily to play shitty games that suck ass. What we get is a feature film which presents itself with a barrage of charming 80's b-flick cheese, and UHF style homages to popular films and games, plus more cameos than almost any one person can count in their first watch. Underneath it all we have a semi-serious political commentary about modern game marketing peddling shit, with an almost entire cast of super dynamic and forever memorable characters.

Strangely out of place is the second lead in the film, Jeremy Suarez, who is the only character who doesn't completely get the chance to 'fit' into the film's universe, almost as if his inclusion was an afterthought, or maybe written for another actor. Some of the passion behind the experience does also get lost as well after such a long, tiring wait, but I don't mean that in a way that belittles the immense amount of work that went into it while also producing dozens of episodes for various web series.

The big thing you're probably wondering is, "Does he finally do an actual review for ET in the movie?" The answer is yes, and the review is so surprising and unique from all of the others, that it's worth the wait of the film's production and duration to experience.

I'd give it more than 7 stages out of 10, but the stupid game won't let me go past that point.




FULL DISCLOSURE: I was, at one time, in a romantic relationship with James Rolfe, who is both the creator of the film and the lead actor, so my opinion on the movie might be biased.

Friday, August 8, 2014

Fucking Random Pubbers

The Sacrifice is a campaign that has the potential to really fuck you over if you get hit by a Tank and a Horde at the same time, and you have some random pubber whining for a first aid kit. I wish the sound on this recording worked so you could hear the delicious blow-by-blow.



At 0:23, I ask if everyone's ready. He says nothing.

At 0:46, you can see his speech icon as he starts asking for a heal AFTER the Tank and Horde have shown up.

At 1:07, despite my best discretion, I pull out my first aid kit in preparation to heal him. It's not possible, so I throw the bile jar in an attempt to distract the infected. It's still not working and the tank's on its way.

 At 1:12, "greedy teammates suck"

Who wants to support a filthy ragequitting casual anyway?

All in all, it's all IndridCold's fault, because I think he startled the crows.

Dark Carnival

Left 4 Dead 2 is a racist game where Turtle Rock Studios thought they'd make the game more "realistic" in the sequel by making the AI for the black characters extra stupid. Thankfully IndridCold and I manage without many problems.


Wednesday, August 6, 2014

Doom 3: Lost Mission Playthrough

I woke up in a very Doom-y mood this morning, so I decided to finally give the Lost Mission expansion a go.


Wednesday, July 30, 2014

Clearing

A made-for-television student film created in 2005, starring IndridCold as "Syd".




Video with audio commentary below.

Friday, July 18, 2014

H-Doom (techdemo5)

Someone had to make this mod someday. Just the first few levels since there isn't a lot to show right now.


Sorry for using Blogspot's quality-tastic video player, but it's not like I'm going to upload this to one of my real accounts.