Friday, March 21, 2014

Quick & Painless Reviews: Payday 2

STEAM FREE WEEKEND EDITION!

I heard this game was off to a rocky start upon release, and that the developers put it out unfinished, which turned me away from buying it despite loving the first game. Fortunately, I was able to try over the weekend for free. THANKS GABE.

 Uguu~~ I actually put on this mask as a subtle homage to The Birthday Massacre which no one noticed

 I imagine whatever was left out of the initial release was patched to hell and back, as it's now similar to how I remember the last game being. When you haven't played in like a year and a half like me, or not at all, it can be a bit of a confusing start. Some things aren't fully explained, even in the tutorial, leaving you to learn the hard way through trail-and-error alongside other Free Weekend shitters and angry tryhard veterans.

The music volume by default is cranked way too high, so even though the game tries to walk you through your missions, you'll probably not hear what you're suppose to do. Payday 2 seems to hate microphone users, as the max microphone volume is still way too low, so while you fumble around failing the heist, you won't be getting much audible feedback from your team apart than the fact that they sound like they're getting really pissed off.  It's just a good idea to turn your music and sfx volumes down to about half if you want to hear anyone, especially since the music isn't as good this time around anyway besides one track (I don't know what it's called).


There's a lot of guns, weapon mods, skills, masks, armours, and paints to unlock. Some are collected simply by leveling up, others you get through random drops after successful heists. It's your usual addictive item collecting system designed to keep you (aka me) playing for way longer than you probably expected to, until you reach about level 8 and unlock some decent gear so that the game can begin to be fun. 

Technically there are more heists now, but they kind of feel like a series mini-heists that you perform over the course of several days, compared to the larger, more elaborate heists that were present in the first game. Sometimes an escape will go wrong, and you'll have to fight off the police for a few minutes, which adds another stage to the process, which is kind of neat and tense. The tinier levels make the game feel less like Left 4 Dead with cops, and more like Call of Duty's Spec Ops mode with objectives. That might be disappointing for some; I learned to accept it, at least it keeps the Free Weekend shitters from wandering away too far.

Oh, and there's a ton of hackers, which I guess is kind of funny and useful in a co-op game, but when they set up twenty sentry guns going off all over the place, and airstrike the map with hundreds of games, it can crash the engine and waste your time. 

Overall, it's been patched into a worthy successor to Payday: The Heist, though never worth full price. 7/10 it's okay. Definitely worth looking into during a good Steam Sale.


Wait, is that a Studio Killers reference? Okay, maybe it's a 7.5/10

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