Thursday, March 27, 2014

Organic Organ.

Here I am, taking off the hiatus hat. It's been quite some time, I know. However here is one of my latest drawings. It was originally suppose to be an outline for a painting I was going to do but clearly that never happened. So, one night after coming home from the bar... I was feeling restless and started adding more details and shading it in. I'm not gonna lie, it's not my best and it could be a lot better but, it certainly something to look at.

Friday, March 21, 2014

Quick & Painless Reviews: Payday 2

STEAM FREE WEEKEND EDITION!

I heard this game was off to a rocky start upon release, and that the developers put it out unfinished, which turned me away from buying it despite loving the first game. Fortunately, I was able to try over the weekend for free. THANKS GABE.

 Uguu~~ I actually put on this mask as a subtle homage to The Birthday Massacre which no one noticed

 I imagine whatever was left out of the initial release was patched to hell and back, as it's now similar to how I remember the last game being. When you haven't played in like a year and a half like me, or not at all, it can be a bit of a confusing start. Some things aren't fully explained, even in the tutorial, leaving you to learn the hard way through trail-and-error alongside other Free Weekend shitters and angry tryhard veterans.

The music volume by default is cranked way too high, so even though the game tries to walk you through your missions, you'll probably not hear what you're suppose to do. Payday 2 seems to hate microphone users, as the max microphone volume is still way too low, so while you fumble around failing the heist, you won't be getting much audible feedback from your team apart than the fact that they sound like they're getting really pissed off.  It's just a good idea to turn your music and sfx volumes down to about half if you want to hear anyone, especially since the music isn't as good this time around anyway besides one track (I don't know what it's called).