Wednesday, February 27, 2013

PSN Hate Mail Round-Up

I don't want to toot my own horn too hard, but I'm a friggin' wicked Call of Duty: Black Ops player. The last time I did the math, I was in the top five percent of team deathmatch players globally. I think I started realizing this once I began receiving hate mail on a semi-regular basis. Most people call me out on being a camper, but I find that hard to swallow when my loadout is actually designed to run fast and cover as much ground as possible. Here's the messages I've saved so far over the last year or so:

You can't even kick players from a public lobby.

Anyway, the reason I "ran" was because he was the only player left in the pre-game lobby after everyone else ragequit.

French people are so rude. Also fuck this guy thinking he can look down at campers. Literally every single kill this player got on me in the two matches I played with him were with RPG's and newb tubes.

Obligatory "calling someone a faggot" message.

Okay, so this guy sent me this while playing on the map "Grid". I single-handedly destroyed his team so badly that everyone quit except him and one other player. With only a handful of players in the game, I stayed inside the South building since I could tell this guy had it out for me and I wanted him to know where he could find me. I more-or-less answered his question for him as he was sending this message, because when I received it, I was in the process of running outside and fragging him.


Wednesday, February 13, 2013

Deformed.

It's unfinished, but it's been a while since I posted anything for LBC. This particular image marks a 10 anniversary for me. So yeah, 10 years, and I'll only gotten better. I'm still learning though. 

I don't quite know which way to take it. It bothers me that there is so space to be filled. If this was 10 years, this page would have been filled already!


Monday, February 11, 2013

Quick & Painless Reviews: Dead Space 3

I was worried about the universal ammo, but it turned out to be a non-issue.
I was worried about fighting human enemies, but that turned out to be a non-issue.
I was a little worried about the recharging stasis, but it turned out to be a non-issue.


The one thing I thought wouldn't be a problem was the cash shop. It hasn't hurt my ability to play any other console game normally, so I didn't think it'd be a problem. Whoops. The default weapons take forever to fully craft and upgrade, and until they are, they're weak as shit. You now take on tons of enemies (so many that the corpses disappear before I can get items from them) in cramped environments, and on top of that, they're all faster than the advanced nercomorphs from the previous two games. This coupled with the bad level design usually results in "find the nearest corner and fire aimlessly into the dog pile of monsters raping my face until the dramatic music stops." The surgical gunplay from before has had to make way for generic corridor shootan that's even too fast and broken for KB/M.

If the game just slowed the fuck down a bit it could have been as good as the other two; it could have even kept all the enemies and it would have been fine, but it's easily the worst Dead Space by a long shot. I'm hoping the experience will feel more balanced with co-op on my second playthrough, and yes, it hurts that I have to say that about a Dead Space game.

UPDATE: Patch 1.2 seemed to change around weapon damage and/or enemy health. I don't know this for a fact, but I felt a distinct difference in gameplay after that patch was released. Fighting necromorphs feels more balanced now making the game more tolerable. I'd still say this is the weakest of all the Dead Space titles so far, but at least it's now fun.