Tuesday, February 24, 2015

Viridian

During the very end of August, I crashed into a weird and deep depression. The GamerGate movement was starting to spring into action and was exposing a lot of fucked up corruption that had already taken over the gaming media. That, on top of the already bogus levels of corruption that I already knew had been going on for years, I thought that was it, gaming was doomed. Erik Cain claimed that the gamer is dead, and that old nerds like me, who had already faced seclusion for decades because of the nature of our hobby, were even going to be even further segregated by the communities now buying their way into the industry. I practically had nowhere to run because someone like me was now strawman for bigotry because of the games I play, or the websites I visit. Thankfully GamerGate leveled up, but before the months it took it to happen, I found The Promised Land.

Viridian is a virtual town within one of Minecraft's many online servers, CivCraft (mc.civcraft.vg). CivCraft is basically a social experiment to see what kind of civilizations users can create and how they decide to interact with each other. Other than deterring hacking and sock account abuse, there are no rules. Over time, many websites have jumped into the server to claim a bit of land as their own, and/or conquer others. One such community on a certain video game centric imageboard I frequent decided to take part and create our own promised land. We settled in an area formally known as StoneArk, whose owners entrusted us with, and let us ultimately claim as Viridian. This is pretty much where I took shelter for about two months straight to keep me out of the whole gaming journalism debacle thing until most of it could blow over. When I poked my head out, gaming still seemed to be alive, and in the mean time, I had a lot of fun experiences with my little autism town and its 100 or so users that came and went in that time. Over time I took little video clips around the city, eventually planning on editing together a video to draw new citizens in, but as the town population became inactive, I couldn't get any interesting footage, and finally, after like four years, the premium Minecraft account that I borrowed from an anon was reclaimed with a new password and I can no longer log in. Here's the footage I have left:


I had plenty of neat screenshots too, but I'm a fucking idiot who deleted them all in the folder I saved them in once YouTube finished processing this video.

Thursday, February 19, 2015

Insurency

Insurgency's co-op is something that you usually want to take slow and allow the enemy to come to you, but sometimes shit just hits the fan and you need to dropshot a bitch.



Wednesday, February 18, 2015

Quick & Painless Reviews: American Sniper

The movie has the word 'sniper' in the title, so I went in thinking I was going to watch a sniper movie.


Chris Kyle killed a lot of scum, but it wasn't necessarily as a sniper. He hardscopes like eight guys in the entire movie, and spends the rest being your usual door kicking cowboy. I didn't know he was murdered, so that felt terrible at the end.

Movie's alright. Take a shot every time you see the Punisher insignia.

Tuesday, February 17, 2015

Strafe Demo

Strafe is a neat little FPS with a mid-90's retro aesthetic that I hope reaches its funding goal.

EDIT: It made it. Sweet!

 

Monday, February 16, 2015

Barony

For a game that I would have probably never heard of if it wasn't randomly linked to me, Barony is probably one of the best first-person dungeoneering games I've ever played. Definitely better than Eldritch, which I already like a lot, and it's free. The basic combat leaves something to be desired, but I rolled a wizard, and messing around with magic is quite a lot of fun.


I may upload a playthrough of one of the other classes for comparison.

Monday, February 2, 2015

Resident Evil In Under 3 Hours

Even though I cheesed this trophy by doing it in New Game+, I'm not a marathon speedrunner (not to imply this is an impressive run by today's standards), and this was still pretty stressful. I was pretty confident by the time I reached the labs since I estimated that I had about 40 minutes left, but it was definitely relieving for it to finally be over and to see the "Don't Stop Running" trophy pop up.




I might broadcast and upload other challenges depending on how lengthy they become.

Got The Trophy

Video hopefully up by tomorrow