Monday, August 31, 2015

Quick & Painless Reviews: LEGO Jurassic World

Honestly isn't even that good for a Lego game. I enjoyed the Jurassic Park 1 episode due to nostalgia, despite there being almost no enemies to fight the entire time. The episodes following it have enemies, though 99% of the time you'll be fighting compys or some variant of them.

I feel the Lego games have become too heavy-handed with the "puzzles," having to literally stop every seven seconds to use a character-specific ability, bust some blocks up, and/or build something ad nauseum to complete a level that is otherwise two minutes long.

Anyway, I made my way to the Jurassic World episode and was having a decent time, as it was apparent more effort went into the levels specifically surrounding the new movie, but somewhere near the end of the game, while fighting the Indominus Rex, this happened:


The level bugged out, literally causing the boss to start fucking me in the ass as the game softlocked, forcing me to restart the level. There were no checkpoints. I was expected to go through the four minutes of puzzle-padding to fight the QTE boss again. At this point, I was sleep deprived, and had taken exactly too much shit from this insufferably mediocre game, so I quit, ejected the disk, had a nap, then returned it.

Perhaps you might have seen my review of Ryse, where I said that one glaring problem negates the quality of the overall product? I'll admit I'm treading into the territory of a personal pet peeve, but when a game breaks right at the end, it pisses me off to no end. Fuck this game.

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